Figure 7.3 - Keyframe types

You must choose the keyframe type based on the kind of animation data

needed for a project. The keyframe type has a direct relation to the

property you are animating.

For instance, if you are trying to animate a rotation, you will create a

keyframe using the Rotation keyframe type. In case you want to make a

rotation and scale animation at the same time, you can use the RotScale

keyframe type.

The keyframe type selection only appears when you are creating

keyframes in the 3D Viewport.

Another way to insert keyframes to objects is with a right-click on the 3D

Viewport. Using the Context menu, you can choose "Insert keyframe…"

to add keyframes (Figure 7.4).